
Game Jams / Side Projects
This page contains projects I have worked on independent of any professional work - these include game jams, personal projects, and volunteer projects.

'Treaded Fields'
PERSONAL PROJECT
ROLES: Programmer, Designer, Artist, VFX
DATE: 2025
A concept project for a top-down PvE/PvP tank
shooter game, developed as part of degree-level
study.
GAME JAM
ROLES: Programmer, Designer, Level Designer
DATE: 2024
A 'rage game' that rewards controlled movement and delivers devastatingly goofy punishment for mistakes, developed as part of degree-level study.
Rollin' Rodent

GAME JAM
ROLES: Programmer, Designer, UI / UX
DATE: 2024
A management game where the player experiences the painful life of a waitress at an understaffed restaurant through micromanagement and minigames.
A short games jam as proof of concept. In addition to designing the basic initial UI, I designed and implemented quick-time-event minigames, as well as various outcomes that would influence the game's 'customer satisfaction meter'.
Understaffed!

GAME JAM
ROLES: Programmer, Designer
DATE: 2024
A procedurally generated infinite run-and-gun 2D side scroller, inspired by the prompt 'one shot'.
My role within this short jam was the design and implementation of the player, enemies, and their relevant mechanics.
Infingeon
GAME JAM
ROLES: Programmer, UX
DATE: 2023
A vampire survivors-style concept with an underwater environment and the goal of promoting awareness of ocean pollution.
Developed as part of a three-day game jam, the resulting demo is a proof of concept for an ultimately more complex game.
Reef Me Alone
LONG-TERM PROJECT
ROLES: Developer, Sprite Artist, Animator,
UI / UX
DATE: 2018-2023
A fan-made turn-based fantasy strategy RPG heavily influenced by the Fire Emblem series, developed in Tactile engine.
Staff of Ages
SOLO JAM
ROLES: Programmer, Designer, Level Designer
DATE: 2023
A simple but difficult platformer concept playing with the idea of resurrection, and lighting being an important mechanic and resource the player can use to progress.
This project was developed
over the course of a few
days as proof of
concept.
In The Dark
